Practice on the ground

Simulators and games built on conceptual models — shapes and comparisons, never heights. They prepare questions for your coach; they are not a turn height, a technique to try near the ground, or permission to progress. There is no requirement for any skydiver to swoop.

Going on a trip? Trip practice pack: Skytime

Turn simulator: 90°, 270°, 450°

Choose the turn, its direction, the wind and your wing loading, then fly it. Drag the view to rotate it; use Top for the ground track and Side for the dive and recovery.

Turn onto final
Source: default — set yours here (saved in this browser) or in My gear
Try this
landing directionwind 14 km/h · 8 knConceptual · vertical slightly stretched · no height scale on purpose · drag to rotate
Set-upTurnRecoveryFinalNow: Set-up

Compared with a 90° at wing loading 1.0, calm air

Height used (turn + recovery)much more
Share of it used in the turn itself53% turn · 47% recovery
Recovery lengthlonger
Ground covered on finalless (headwind)

Wind on final: 14 km/h · 8 kn headwind.

Text version of this chart

Ratios from a conceptual model, not a measurement of any canopy and not a height to start a turn.

MeasureCompared with a 90° at WL 1.0, calm
Height used2.2×
Turn share53%
Recovery length1.2×
Ground on final0.7×

What changes in these conditions — and what to keep doing

  • A 270 spends much longer in the turn than a 90, so the dive builds further and the recovery needs more height and distance. Most of the extra height goes in the second half of the turn.
  • A headwind on final means slow ground speed: the set-up point over the ground moves closer to the landing area, and the canopy covers less ground in the recovery.
  • Plan the pattern and the set-up point on the ground with the day's wind before boarding.
  • Look in the direction of the turn and clear the airspace before and during it — the lower canopy has right of way.
  • Have an abort ready: stop the turn, level the wing, land straight ahead where there is space. An abort is always a good decision.
  • Turn direction follows the drop zone's pattern for the day; the turn height comes from your coach, for your wing, on the day.

After the turn

  1. The wing swings back. When the turn input stops, the canopy is still diving. It pitches back over your head like a pendulum; the descent rate eases — that's the recovery arc.
  2. The extra speed carries you. The dive's speed turns into a plane-out along the ground. After a 450 there is more of it than after a 270: a longer, faster surf before the flare.
  3. More turn, more ground. A 450 covers more ground and drifts further with the wind, so where you end up depends more on the set-up and the day's wind.
  4. Look before the flare. After a big turn you arrive somewhere new: check the landing area and traffic ahead. The lower canopy has right of way.
  5. Same flare. Wing level, eyes forward, a smooth symmetrical flare. You have more airspeed than usual, so the flare has more energy.
  6. If it isn't right, stop it. Stopping a turn and arresting a dive with both toggles are drills practised high, so they're automatic if a turn ever ends lower than planned.

In your data: the 270 page marks turn end, peak descent, the recovery arc and stable final for every jump — compare your 270s and 450s side by side on Compare.

Test it up high, with your coach

A 450 belongs inside a coached progression, after the 270 is consistent. Your coach sets the heights.

Model: canopy speed and descent scale with √(wing loading); the turn is flown at a steady rate and the dive builds while it lasts; wind moves the whole track. Uncalibrated and conceptual — your FlySight data on the 270 page shows how your own turns really used height.

Sweet-spot catcher

Five rounds, five different canopy set-ups. Read the horizon, the body swing and the pressure — then hold the sweet spot for two seconds without stalling.

Round 1 of 5 ·

Up high, full flight. Add toggle slowly until the canopy levels out, and hold it there for two seconds. Each round is a different canopy set-up, so the sweet spot is never in the same place.

Descent: mediumToggle pressure: lightBody swing: under the wing

A ground game built on the conceptual control-range model. The real drill is flown high, with your coach, after reading your canopy's manual.

Name the zone

You get what the wing is doing; you name the zone — toggles, rear risers or front risers.

Landing quiz

Crosswind, downwind, stalls, dives and gusts — ten questions, each answer explained.

Question 1 of 10 · score 0

Crosswind landing: which comes first in the published landing priorities?

Your badges

Sweet-spot finder
Held the sweet spot in 3 of 5 rounds
not yet
Clean hands
Five sweet-spot rounds without a single stall
not yet
Zone reader
8 of 10 in Name the zone
not yet
Landing theory
8 of 10 in the landing quiz
not yet
Skytime briefing
All Skytime briefing questions right
not yet
Plan made
Finished a landing-plan wizard
not yet

Badges record learning on the ground. They are not a rating, a licence or permission to try anything in the air.

Your Academy progress

What you opened, marked as practised and answered — saved in this browser. Sign in to keep it on every device. A record for you and your coach, not a grade or permission to progress.

Nothing yet. Open a topic, mark a drill as practised or answer a quiz and it shows here. Academy topics

Related: Sweet spot & stall explorer · Drill library · 270 Hub

Safety notice: This tool is for data review only. It does not replace canopy coaching, DZ rules, traffic awareness, S&TA guidance, or manufacturer guidance. Everything here is information for learning — not advice or a recommendation about any canopy, wing loading, turn or decision. Your decisions are your own. See the Terms of Service.